Soul Thief is a 2 – 4 player boardgame where players control two game pieces at the same time on opposing halves of the board. The goal of the game is for players to move around the board completing actions and collecting essence. The first player to complete a specific set of objectives and move to the centre of the board, wins.
HIGHLIGHTS
Expanding my skill set beyond the digital to conceptualise the physical. From look and feel to actual gameplay.
Designing and building a physical prototype for soul thief to be play tested for viability to go into production.